Update Version 0.0.3.19


Training Grounds - Version 0.0.3.19

[There's a lot of stuff going on here, but the most significant change is the 'zone' powerup added to the multiplayer, however it's funtionality is different. Rather than being a time type powerup, it's an input based one. Zone can now be removed with the remove keys. On this version, the powerup works on a time type on local.

I just realised that the zone powerup on slots, still has the clock. This will be fixed for the next update.]

  • Multiplayer New Added Features
    • Technical
      • Zone Powerup for Multiplayer game. (On Local Game, The Zone Powerup is a time based one, but on multiplayer is an input based)
      • Zone Powerup can be removed with the 'remove powerup' keys depending on the slot
      • Button 'Start game' becomes invisible to Host, after Host starts the game (Timer_gamestate = 1 > Invisible // Else > Visible)
      • Threat Icon now added
      • Kill log 5 to 9 on Game Started
        • Less than 5: <Player> Has got a kill!
        • <Player> Has 5 kills!
        • <Player> Has 6 kills!!
        • <Player> Has 7 kills!!!
        • <Player> Has 8 kills!!!!
        • <Player> Has 9 kills!!!!!
    • Graphics
      • 'ShieldBreak' sprite animation on shield depletion
    • Audio
      • 'Speed' Sound on pick
      • 'Speed' Sound on end
      • Self 'Error' Sounds (Dash and remove ability)
      • 'Shield' 'Break' sound
      •  'Zone' Sound on End 
      • 'Armor' 'Break' sound
      • Character sounds for Multiplayer game
  • Multiplayer Bug Fixes
    • Technical
    • 'Dash' Error Host
    • Slot 2 Dash (Host)
    • Audio sliders now will sync with global variables when changing them on pause menu
    • Duplicated Powerups when last dash to powerup and pick up
    • Animation frame dmg, change to on create
    • Zone armor bug [added a frame with 0.01 of frame speed]
  • Audio
    • Audio Beacon pass on death [If no one is targeted, will spawn on a powerup and won't make the sound]
    • 'Shield' Break
    • On ocations 'Speedend' doesn't activate [Added a 'sprite' and 'on create'. Only heard by self player
  • Graphics
    • Dash FX always spawn properly
    • 'Shieldbreak' doesn't spawn on 'Shield0' animation
      • [okay, so this is quite an entanglement so I'll unravel it as best I can. Here's what I did: 
      • The 'Shieldbreak' sprite is activated when the animation 'Shield0' is playing. In order to do that, this condition must apply: slot = 3 and shield = 0 then play animation 'shield0'.
      • However, because the 'peer' sprite (that is the character that the player controls) is created and dependent by the host, it means that the variables must be changed on both host and peer, but because of this the 'peer' (not the host) won't see the 'shield0' animation because the 'host' changes the variable like this: Slot = 3 (Shield) shield = 0 then slot = 0. This last 'Slot=0' made a 'bypass' on the peer's character, and the 'peer' (not the host) won't play 'shield0' resulting on not creating the 'Shieldbreak' sprite that creates the animation and audio. I added on the host condition a delay of 0.1 seconds to fix this.
      • Now, for some reason, the 'ShieldBreak' created by the 'peer' (not host) wasn't seen by the host, so I fix this by making the host spawn a 'Shieldbreak', but that caused to make a double animation, one by the host, one by the 'peer''s 'shield0' condition. I fix this by making the 'shield0' condition that creates the 'shieldbreak' sprite, only spawn by host, this way, 'peers' (not host) won't make their 'shieldbreak' sprite.
      • This multiplayer thing is complicated, but one must check the events and conditions and take that to account when adding new stuff, and it's possible to do it]

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  • Local New Added Features
    • Technical
      • Pause Menu with audio settings and exit for Local Game
      • ✓++ Text for 'Ready?' and 'GO!' added on every round start
        • ✓+++ Ready? GO!
        • ✓+++ Listos? YA!
    • Graphics
      • 'Shieldbreak'
  • Local Bug Fixes
    • Technical
      • When gamepad is used text 'Fiesta' will now be marked
    • Audio
      • Audio Laser Charge sound (Makes a sound when start game: Bugged Fixed)
    • Graphics
      • X player (dead mark)

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Training Grounds - Version 0.0.3.20

  • Local Modifications
    • The whole structure of the code has been changed to be optimised and use the least ammount of code possible
      • Pickup
      • Slots
      • Sounds
      • Variables
      • Flash
      • Etc
  • General
    • Screenshots and Metadata's promo images
      • Powerups descriptions funcionality and utility
      • Neutral threats descriptions and funcionality (Include Beacon description)
      • Game Icon
      • Banners
      • Etc
    • Graphics
      • Zone powerup now display the proper image icon

Files

TrainingGrounds32_V.0.0.3.19.rar 74 MB
Oct 02, 2020
TrainingGrounds64_V.0.0.3.19.rar 79 MB
Oct 02, 2020

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